Reverse the roles of classic games in this totally normal game of Snake. Fruit are friends!

All Controls:
- Move: Left Mouse Button (hold and release)
- Pause: Enter/Space/Escape
- Reset: Refresh Page

Credits:
- Death sound: Fupi (CC0)
- All other sounds: shiru8bit (CCBY-3.0)


Bugs that existed in the Jam version that have since been fixed:

- The snake is supposed to be able to recollect its scattered rings, but I forgot to add them to its target list (oops)
- The background snaps back when you die because of a combination of resetting the time to 0 on death, and then tieing the background wind effect to game time

Things that didn't work out:
- Originally the snake was supposed to be able to push away powerups, in a reversal of how the player interacts with them vs fruit, but applying an impulse to them on collision wasn't working for whatever reason, and so it simply eats them like regular fruit instead
- The "Rescued friends" display is a bit of a band-aid solution to showing the player's progression. Originally it was going to just slowly zoom out the camera along as the player progressed and the difficulty increased, but I couldn't quite figure out in time how to do it while keeping the UI invariant, hence static camera et al. instead of the intended "you're looking at a game someone else is playing" experience as with the score display and title/controls bits

Comments

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I love how this evolves into some great big celestial madness after a while

Couldn't for the life of me figure out how to save freinds and what the rings where supposed to be